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when you make a game you have multiple teams working on a project
and nobody is looking at the final project untill a few months before the end
now lets say you have 12 teams
now by the end you are going to have 12 projects complete
and lets say 2 teams colaborate and make 1 project
well at the end you are going to have 6 cases
and you only have enough room for 5 cases
that is the delemma
you remove the odd case out by comparing it to the others
ex. length, how fun it is, how plausable it is, etc...
now you see what happens
there has yet to be a game where nothing is cut
there is always something that dosnt work out in the end
but most games they remove something before it is complete
but with the csi games they wait untill every case is almost done before they decide wich to cut
this is also the reason they work on more cases than they know will fit on the discs because they know that some things are going to be removed and it is better to have more than they need in the end to make a decision of what to keep
as opposed to not having anough content and having a game with only 3 or 4 cases and maybe one of those is not plausable or fun or something else
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