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Old June 20th, 2008, 04:38 PM
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Sanda Sanda is offline
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Thank you (: I appreciate the feedback & love to read what other people have to say!!

Ok yeah, I have since read about the first aid kit fiasco and how there is not an issue on the PC version. From what I gather, as asinine as it is, the PC version places it near some sort of machine in the back of the warehouse while the PS2 version places it impossible to find because the area where it is located is on the wall where it is completely black and surrounded by numerous "good job being thorough but there is nothing there" hot spots. Ughh that drove me i-n-s-a-n-e. I would never replay that particular case for that reason alone! ): I suspect they were trying to come up with ways to make the game more of a challenge, and in the process created that whole caboodle...

Mhm I see your point about the CSI game.
I have since gotten my hands on the first CSI game...I played through the first four cases in like 2 hours (and that was going slowly)
Seriously, the tutorial was annoying...And after the first case was over I was just like UHH WHAT? It built up and looked so promising...only to wind up with 2 suspects? ): It's incredible how far they have come casewise since the first game in TDoM.

Haha yeah product placement to the max...Visa...Nokia...GMC.
I loved the Bruno Pagolis in Dark Motives...Sometimes, the fake names just make you smile, you know? I agree with you that it's a little sickening to keep getting that thrown in your face D:

I totally agree with you. Out of the three I've played thus far, Dark Motives is WAY harder than the rest. Like, there are so many things I forgot to do, even on the replay. And while the cases are considerably shorter than TDoM, I still think Dark Motives mastered the difficulty thing. Like, assembling partial prints. That took me forever to think of (amongst other things such as the lighter fluid on the bat etc)
You're also right about them nailing the characters in that game. I realize that the first game will make the CSIs look the least like themselves, since it used the oldest technology and all, but I've seen screens of Hard Evidence (YUCK!?) and the characters looked terrible. I wasn't too thrilled by them in TDoM as I said before...They look ok from a distance but if you get closer the bear no resemblance to their real life counterparts. I just LOVE the way they all look in Dark Motives...The more games I play, the more I realize that those models were absolute perfection. They truly (for the most part) looked like the characters. Except poor Nicky, who seems to look silly in all three games I have played.

Oh and while I'm thinking about it, that one case in the first game REALLY stood out amongst the rest I'd say. Grady Beat I think it's called. Wow, what a twist that the professor was the killer in both crimes! I really wish they would've built on that more...That would've made for a "killer" episode had they woven more into that plot. Also, I must say I loved the interaction between Stokes & his ex-prof. That was pretty awesome right there (: That sort of thing is sorely missing in TDoM (and I'd assume HE too for that matter)
The first CSI game definitely has those one liners...so good for them there, but they perfected those in Dark Motives for sure. One more reason to say that is the best game overall I suppose.

Oh crap...you're absolutely right...
With Warrick & Sara gone (;___;!!!!) I don't see how another CSI game is possible for the time being...That makes me incredibly sad...*sigh*
Perhaps they will either make an NY game as you say or another Miami one and have Wolfe on the team in place of Speedle.
And yikes! I hope Miami isn't *too* bad?? I'm playing it last I think, or at the very least after I finish this final case on the first game (which should only take me about 30 seconds, give or take 5 seconds haha...) Well not really, but you get the point. Short cases = ):



Mmm in my previous posts I forgot to mention several things about DM+TDoM...I should also take some time to go over the first game while it is fresh in my mind xD;

Ok so another bad thing about TDoM:
SARA'S VOICE. Cath's too, but really, what could be worse than someone trying (and failing) to mimic Sidle's unique pattern of speech? Absolutely nothing. Cath's was -passable- at best...not offensive at least. But whoa, Sara's was just terrible. And talk about annoying. I wonder why those two didn't voice their own characters? I know it must be a lot of work to record all that, but the men of CSI have always voiced for their characters so what gives? ): It was so nice to hear Helgenberger & Fox's voices in the first and second installments in the CSI game franchise. I am not looking foward to being subjected to that same torture from TDoM again in HE.

On a more random note...did TDoM come out in 2007? Because I don't think Sara's hair looked like that since...season 2 was it? I can't remember exactly but I thought her wavy look was from when the show first started. Not that it's bad of course, but they had Cath's hair styled like it has been in recent seasons. So I was just curious.

I really must say I liked the comparison stuff in Dark Motives the best. TDoM's DNA comparing was sorta hard for me to discern at times, and the fingerprints were too. DM succeeded in making it easy enough to see, but not so easy that it was mindless. So yeah, yet another bonus point for DM.

As far as the first game is concerned, I think it set a pretty good path for the other games to follow...I mean, they had the right idea. And the scenes were well done, detailed. The lack of depth though, was just...sad I guess. I don't even know how to describe it? They had so much potential, and then just fell short. It's a real pity in my opinion. As I said before, Grady's beat was the most interesting for me! I wish they would've made use of those other computer features more. To me, those 3 other buttons on the computer were like the mobile lab from TDoM, rather pointless. They could have made so much more out of them. They also could have made more out of that mysterious phonecall in case #4, "More Fun Than a Barrel of Corpses." I thought it would be all cool and such, and it wound up being pretty routine...nothing mysterious or whatever. It was pretty sad to find the vic in that steel drum though ): Something kinda annoying about this game were the many quick movements of the characters. They were too sudden/jerky for me.
The first case "Inn and Out" (oh very clever *insert eyeroll here* was kind of stupid to me...couldn't really care less about the vic at all, and the suspects were just...dumb? I know that sort of thing doesn't matter, cases are cases and you just have to do them. XD Wow I sound so silly right now...But really, I didn't care for that case at all.
Let's see, case number two, was it "Light My Fire?" That one too could have had SO many freakin' twists...and just nothing ): It was completely predictable too. But nothing was actually bad about it, just fell short.
Grady Beat. Wow, where to even begin. That one actually got me excited & engaged in the storyline. It was definitely interesting. I liked the internet website component of it, original. I liked the plot in general, I actually really wanted to get to the bottom of what really happened. And like I said before, loved the Stokes/professor chatting...gleaned some interesting tidbits about Nick's past in Dallas so that was neat! And whoa the twist at the end, I sorta figured it out, but didn't want to believe it. Very captivating case, still has me thinking about it hours later.
More Fun Than a Barrel of Corpses...second best case thus far...Interesting twists. But I think the best thing about the case was the method in which the vic was murdered. Very original!! What wasn't original was the repetition of the poker chips in her mouth (going back to that awful first case with the money in Karen's mouth). But whatever, that's a stupid minor detail. As a whole I thought this case was pretty darn good.
Leda's Swan Song, haven't played it yet but I hope it's a good one :D

I must say, after playing these three games I really like the fact that different tools are used in each game. Spices it up, keeps it from being bland/repetitive. So that's a nice thing (:
(even if the tools were hard to select in TDoM, I kept clicking the wrong one accidentally)
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[05.15.08]


Last edited by Sanda; June 20th, 2008 at 04:54 PM.
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