View Single Post
  #2 (permalink)  
Old June 16th, 2008, 11:24 PM
Sanda's Avatar
Sanda Sanda is offline
New CSI Gamer
 
Join Date: May 2008
Posts: 11
Sanda is on a distinguished road
That being said: don't get me wrong, DM was full of problems of its own. For one, the buggyness was simply terrible. I remember when I first played it years ago on an ME operating system and I literally had to stop every 5 minutes and restart the game. It was impossible to get through cases because I would just lose the cursor, text and the screen went black etc. It was just awful and required SO much dilligence on my part to even complete. Quite honestly if I didn't love the show so much (and I had just picked the game up randomly at the store without knowing the series) I most likely wouldn't have wanted to continue playing it because the constant restarts of the game were so distracting to the storyline. Infact, I really disliked the game at first. I thought it was weird and just didn't enjoy it. (I was younger then, so perhaps that factored into the equation too). Upon replaying it with an XP operating system, I don't find this to be the case as much...Infact, not at all. I could play it through like a normal game! I had to restart it once because the text disappeared. That isn't too bad, considering how terrible it was before. TDoM had the occasional sound bug, where one line would not get read by the character but that didn't bother me much at all. Now, this could just be because I have it for the PS2, because according to many threads on here it is buggy (I assume they mean for the PC, although I know I've seen some instances where it was the PS2). Bottom line: DM is dreadfully buggy on ME/2000 operating systems so avoid using it on them at all costs!

Setback #2)
DM's cases were also painfully short whereas TDoM's were substantially longer. The longer cases were so nice! On my DM replay I didn't even use a walkthrough (referenced it once or twice maybe) and I could still breeze through the cases. (Maybe it only felt fast because there was no buggyness this time through...) There wasn't nearly as much evidence as I had remembered. Basically, TDoM's back and forth definitely prolonged the cases but they were also longer in general with much more to explore, collect and analyze. This brings me to another point. I felt like some of the evidence in DM was kinda hard to "piece together" (no pun intended haha). What I'm saying is that I just didn't think the connections were obvious enough sometimes and there were some things that I STILL missed as far as collecting the evidence goes in DM on my replay such as the red paint at the asylum in Prints and the Pauper. Assembling different pieces of evidence together into one didn't always follow logical progression in DM in my opinion. I felt that TDoM was much more successful in that respect; things just made more sense to me.

Another good thing about TDoM were the new gadgets that players get to experiment with! So many new collection and detection tools. There were even two ways of getting blood: Crystal Leukowhatchamacallit and Luminol. An SLR camera as well as a high powered flashlight were also added to the evidence collection arsenal featured in TDoM. I think the heavy brush was taken away since there was no use for it in TDoM. Anyway, more tools of the trade=more fun. Ooh and it was nice to be able to "tick" off evidence as you processed it. In DM the little tags didn't always get the red dot upon successfully processing the evidence whereas they did in TDoM (or at the very least you could press the square button and tick them off yourself). That feature kept me much more organized and got my priorities straight. It was great how your partner told you what to do with the said evidence as well. TDoM definitely had much more hand holding than DM did. Even the tips your partner gave you were MUCH more specific; listing off evidence in certain locations at times! That was perhaps a bit much, but hey some people might need it I guess. It's a nice option to have. I felt that a lot of the hints in DM were just generally useless. Like, you would ask: What evidence can I collect [insert location name here]. And your answer would be: You should look harder and follow the evidence. Yeahhh, and that helps me how!? :P
I have often seen people say the addition of the mobile lab is stupid and pointless. I think not! While the game could definitely have made MORE use of it, I don't think they could've used it better. It was a neat little change and plus the truck alone just looked way badass so I mean why not haha.

Something they both need to work on: the suspects/victims. I think in both games the bodies themselves were badly done. But more importantly, the suspects were just...I don't know, they were so insincere. It sounds so petty of me but I just think they should make them more emotional. The CSI cast was pretty good in both games, but consistently the other characters didn't even have human reactions. Sounds weird, but I just feel like there was a disconnect somehow which made it less enjoyable.

Casewise, I think both games had a good variety of scenarios. Like the show they were full of twists and turns and just when you think suspect A is looking ever so guilty, suspect B shows up and incriminates themselves with overwhelming evidence. I liked how in TDoM you had familiar faces in cases 1 and 5. I also liked how there were new faces too though because otherwise it would've defeated the purpose and become boring. I also liked TDoM's brazenness with the gory crime scenes. In Daddy's Girl, that was pretty grizzly even if it was just a game. Something the crime shows never show is the true amount of blood that there is. There is only so much they can show on TV, but they are so much messier I would imagine. So I thought it was interesting to have a nasty one in one of the games...

Something funny about TDoM: branding...so much...branding XD
Where DM veered away from that course, TDoM took it head on.

Something funny about DM: The evidence trinity...guess Grissom can't swear by it *too* much because it was not featured in the next installment in the series. Oh well, I never used it anyway.

The final verdict:
Both games are amazing. This entire post has basically been me bitching about them but in all honesty these games are fantastic. Aside from the bugs which are just really not fun to deal with, there is absolutely nothing wrong with the games. I would definitely suggest them to any CSI fan (avid or not). I say CSI fan because if one is looking for some good entertainment, I'm not sure this is the right place to look if you aren't used to the show. It definitely helps to know the characters personalities and quirks of the tools used. Once you get used to the format/way things work it's a blast! The cases all are interesting and plausible...so yeah I would definitely say GO BUY THEM!
I can't wait to play the first CSI game, Hard Evidence & Miami!
Hopefully they will make a Miami 2 with Wolfe in it ; ) And an NY with Aiden and an NY2 with Lindsay.
Haha ohh how I wish for those (:
Given the success of these, I'd say it isn't too likely sadly. For whatever reason reviewers/critics give them low scores ):

Wow, I sure went on forever about these games XD;
I know I missed a lot too, I have so much to say about them ):
If I remember more I will edit my post later I suppose...
Hope this helped or something, I'm not even sure what the point of me writing this was actually...
__________________
Warrick, never gonna "for gedda" bout you
[05.15.08]

Reply With Quote